Here is where things get particularly wacky: people are interpreting the final scene to mean that the entire game is actually a dream that you are having in a coma. -Night 3: Same as Night 2, but everyone is faster and more aggressive! If you hear breathing, just hold the door shut until you hear footsteps walking away. This wont fix everything for everyone, there are just too many computer setups and configurations to account for. The game refers to a he constantly, who apparently subjects you to all sorts of horrorsbut I have no idea who this person is. I checked my sounds and checked the mixer and the game was all the way up as well. I often couldnt do it. -Night 6: Welp, you are in trouble! They were slight, and often disappeared after a handful of seconds, but still. One last hard work, you can do it! Espaol - Latinoamrica (Spanish - Latin America). -Night 5: Okay, things now start to get real from here! 2023 GAMESPOT, A FANDOM COMPANY. You also do realize that you have to wait several seconds before you hear breathing, correct? Few things can inspire goosebumps like wading through otherwise innocuous spaces, like a kids playroom. . If Fredbear's footsteps come from the right, he is on the right side. Release the door, pause for a moment and listen for any breathing. He says its a matter of trying to play the game too fast, but Im not convinced. If you didn't see him, just run back to the bedroom and wait for another sound. Do the same strategy as you used on Foxy. The Freddles are so slow in this night. Chica is hard to hear sometimes since she has too many sounds on her side (on the plus side, if you hear the kitchen dishes moving, I don't think you need to even waste your time looking at her door.). If you don't hear breathing, just use your flashlight, run back to the bedroom, and continue the pattern. Nightmare Fredbear: Listen for what door he is at. Five Nights at Freddy's Wiki is a FANDOM Games Community. It would be the best if you follow this pattern even if Foxy isn't active, though: Left Door, Bed, Right Door, Bed, Closet, Bed, Repeat. Quick note during Night 7 i had N.Foxy at his final stage it turned 4am and i left without holding the closet shut. It is pleanty loud. I finished all 8 nights before both updates to the breathing volume. Just check them quickly and if quiet footsteps can be heard they are moving to a door. I was checking out Markipliars playthrough this morning with a pair of $10 Duracell earbuds I got at the local 7/11, strangely, even though he's playing v1.0 of FNaF4 (before Scott applied bug-fixes and updates), I can hear Bonnie and Chica's breathing at the door VERY clearly. As you might already know, FNAF 4 puts you in the role of a child who must survive the terrors lurking inside of a house every night. In a way, it feels cheap. Door, Door, Bed (remove only one little Freddy), closet, bed (remove all 3) then back to door one.). On latter Nights do them on every sweep (door, door bed) you can also get away with taking away ONE little Freddy before checking Foxy anfter checking both doors on Night 7 (not sure about 8). It really isn't hard to hear. How about the ambient music (Or sound I guess) of the mini-games namely the first one? If you saw nothing in that split second you used your flashlight, then run back to the bedroom and continue the pattern. I am a recording musician, and one thing I'm surprised I never thought of was the frequency band of the headphones and how much easier, or harder, they can make the breathing/other noises to be to hear based upon their naitive frequency band.
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