Is there a problem with this mission? Cookie Notice Without going in to too much detail, it's a series of connected flashpoints; there are several points where you must wait for the new missions to become available, and it can be some time between them. He's right about the workaround btw, if you have a save just before finishing the previous mission you can choose the 'scout' mission instead and just walk through it with an assault lance steamrolling the defence. Paradox Games described them as such when the DLC was first announced: "Flashpoints embroil players in the feuds and machinations of the various Great Houses of the Inner Sphere, and are designed to keep even the most hardened mercenary commanders on their toes. What BattleTech needed, far more than a few more robo-tanks, was remixing. How do you best keep your unit afloat in career mode? I don't think so, mostly because BattleTech's stuff isn't that great compared to most other universe's tech, the way things work in those universes precludes it, and/or they have their own functional equivalents that don't have the downsides that exist in BattleTech. Gyro - Reduced stab.dmg taken (Rawlings) Hit Defence (Friedhof) Melee Hit (Coventry). If so what are they? Fox deploys the losers to. Simple melee, which is punching/charging or kicking and DFA (Death From Above) where the attacker uses jump jets to try and land on top of a target Mech. Simply put, I used two classic tactics that have shown a great track record of always succeeding: Cover and high ground is good, and the enemy isnt shooting at you when theyre shooting at somebody else. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Same goes for the other two newbies, the Crab and the Cyclops; there's almost nothing to seize upon in terms of breathless celebration, but they make for solid additions to the right kind of squad. Flashpoints are multi-part missions introduced with the Battletech: Flashpoint DLC. Espaol - Latinoamrica (Spanish - Latin America), https://docs.google.com/spreadsheets/d/1fnaqQv8nnYpy9gtQm75-D6fmYfNJ5u3OALSIe8ckOuo/htmlview?sle=true#, Understand and use your pilot's abilities, Create a lance of four 'Mechs that complement each other, Master movement, line of sight, armour facing, terrain and morale abilities, Engage one enemy group at a time, pulling back or kiting to reduce the numbers, Master threat assessment, shot selection, and target the weak points of enemies, Focus on one enemy at a time and move to reduce the number of enemies shooting at you, Don't be afraid to pull back, eject pilots, and/or withdraw from the mission, Shadowhawk (2D) [only 2 support weapons, but quick, heavy and robust], SL/ML/LL = Small Laser, Medium Laser, Large Laser, SRMn = Short range missiles with n missiles in a shot each causing 8 dmg (n = 2,4,6), LRMn = Long range missiles with n missiles in a shot each causing 4 dmg (n = 5,10,15,20), ACn = Autocannons of increasing size and damage, but decreasing range (n = 2,5,10,20), Arm mods - bonus to melee damage (Coventry) or melee stability damage (Friedhof), Cockpit mods - Additional pilot hit points, Comms system - Additional morale gain per turn, Leg mod - Additional DFA dmg (Rawlings), reduced self-dmg from DFA (Pitban).