In the past, the hedge defender's primary focus was their man which led to the AI actively abandoning the ball handler. Once again, the Superstar difficulty has pretty accurate game sliders when it comes to movement. *Global Badge Edits: (Optional)Add HOF of the following Badges to every player in the League: Downhill Chef Limitless Spot-UpCircus Three's Difficult ShotsGameplan Changes: (Mandatory for both USER \u0026 CPU)Hedge - Soft HedgeHedge (Center) - Soft HedgeOn-Ball Screen - Switch (All)On-Ball Screen (Center) - Switch (All)Screen Help Rules Help \u0026 No Rotation (All)Drive Help Rules Help \u0026 No Rotation (All)Coach Sliders: (CPU Only / Optional, more natural flow to the game)Run plays - 25Sliders:(Only 1 Value means same for User \u0026 CPU)User/CPUInside Shot Success 10/0Close Shot Success 56 Mid-range Success 54 / 61 (Shot Timing use 64 for user)3PT Success - 55 / 65 (Shot Timing use 68 for user)Layup Success 35/39 Shot Coverage Impact 0/0Shot Timing Impact 50/0 Dunk In Traffic Frequency 50Dunk In Traffic Success 0Pass Accuracy 50Alley-Oop Success 25Contact Shot Success 56/50Ball Security - 100Body-Up Sensitivity- 100Pass Speed - 30Driving Contact Shot Frequency - 100Inside Contact Shot Frequency - 100Layup Defense Strength (Takeoff) - 100Layup Defense Strength (Release) - 100Jump Shot Defense Strength (Gather) - 100Jump Shot Defense (Release) - 100Help Defense Strength - 95Steal Success - 50AttributesAcceleration 100Vertical 0Strength 50/100Stamina 50Speed 60 / 40Durability - 50Hustle 100Ball Handling 60Hands 100/0Dunking Ability -50On-Ball Defense 25/100Stealing 75/50 (I dont user steal)Blocking 35/45Offensive Awareness - 50/100Defensive Awareness 100Offensive Rebounding - 20/0Defensive Rebounding 25/15Offensive Consistency - 50/100Defensive Consistency - 100Fatigue Rate 50Lateral Quickness - 100TendenciesTake Inside Shots - 30Take Close Shots 5Take Mid-range Shots 70Take 3PT Shots 100Post Shots 50Attack The Basket - 50Look For Post Players 50Throw Alley-Oops - 100Attempt Dunks 50/90Attempt Putbacks 100/50Play Passing Lanes 100Go For On-Ball Steals 100Contest Shots - 100Backdoor Cuts 0FoulsOver the Back Foul - 100Charging Foul - 100Blocking Foul - 100Reaching Foul - 100Shooting Foul - 100Loose Ball Foul - 100Illegal Screen Frequency- 100Movement Sliders:Everything Default Except:Speed without Ball (Max rating) - 70Speed without Ball (Min rating) - 30Acceleration without Ball (Max rating) - 100Acceleration without Ball (Min Rating) - 100#NBA2K22 #Sliders #Shady The teams that work for open looks and take smart shots are going to see much more success than the teams that force up bad shots. THALIVEKING. NBA 2K22 added a new shot meter, which is a tool that appears beside your player to help you measure your shot and decide when your player should release the ball. This is somewhat to be expected as with so many moving parts and factors to take into account it can be difficult to create a fully accurate representation of real basketball. The 1-to-1 Basic Size-ups have been removed and replaced by 1-to-1 Signature Size-ups. The major emphasis for shooting success this year is Shot IQ. On this screen you can use the trigger buttons (L2 and R2 or LT and RT) to toggle between the sliders for user controlled players and for the CPU controlled players. 2022 NBA Properties, Inc. All Rights Reserved. Cookie Notice :: NBA 2K22 General Discussions Is lower or Higher an easier setting, logic says lower. Scan this QR code to download the app now. This is a discussion on Shot coverage impact within the NBA 2K Basketball Sliders forums. Reddit's home for anything and everything related to the NBA 2K series.
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