people really dont know the meaning of the word meta I am assuming still. sharpened vs. infused vs. charged on a pug stamblade If you have penetration from light armor, spinner, and lover (about 11k total), no CP, adding sharpened might give you nothing against a light player or overworld enemy due to overpenetration, but 4-5% against a medium or heavy player. 345k. To give precise a chance to actually do something. This also holds true for running in pick-up or non-optimized groups where you are likely not hitting the penetration cap through coordinated debuffing. My buddy, also on his MagSorc has the same Moondancer staff but has a Sharpened vMA staff, running the exact same build and rotation but he is currently at 41k DPS. The best Sharpened 2h weapon in pvp for DB update ? With it being Infused, the cooldown is taken from 10s down to 5s and can be kept up 100% of the time. And I also think I heard that update 6 will remove soft cap. As for sharpened trait, unless you have a ton of piercing assistance from the tank then sharpened is often a good idea. Instant Cast abilities happen right when you press the button. The common traits you will see used on jewelry for DPS are the following: Bloodthirsty is usually the optimal trait to go with. Builds generally have a high enough Critical Chance / Rating that this large bonus to Critical Damage outweighs the other Mundus Stones. I know it is a lot of information to take in and that the systems in ESO are fairly deep and complicated, but eventually, if you keep at it, they will start to make sense! If I meet a skeleton or something.. Have no clue how much armor it have. Generally rotations are a bit more complicated than that, but to start off they dont necessarily need to be to get a decent damage output. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. For more information, please see our Medium armor is the preferred armor choice for Stamina based DPS setups. This is sometimes introduced by the developers through mechanics that cause the group to die if certain damage thresholds are not hit in a set amount of time. Gold Reinforced on heavy chest is 443 armor at best, which is 0,67% armor increase. In the Two Handed Skill line we have Swords, Axes, and Mauls. I was thinking sharpened fb and charged on bb bow, for the higher proc chance, as I spend less time on the bb (just to apply aoes and dot). I know its been asked before, but which will ultimately put out more damage? Physical Damage abilities include the following damage types: Physical, Bleed, Poison, and Disease.