Sometimes you just have to be the menace at the table. More than that, she reveals and lets you play lands from the top of your deck (assuming you have plays remaining that turn). However, over the years, many lands cards have been created with unique abilities that can alter the course of the game dramatically in your favor. This site is Draftsim.com. Its great as a 2-drop, offering some lifegain throughout the game and great options to activate on two and three. I like having this effect at instant speed because it turns this into a combat trick to further increase its versatility. If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. A lot of that is the fact that it's a symmetrical effect, and really only playable in mono-black, but I would argue that a much larger reason for this lack of play is simply that people are unaware of this dollar common from way way back in Urza's Destiny that has never seen a reprint despite not being on the Reserved List. So there are cards that turn lands into creatures, but what cards turn creatures into lands? Portions of Scryfall are unofficial Fan Content permitted under This is closer to the kind of value Im looking for in these cards, but Im not too sure Id want to put mana into this. Lands are an essential part of any deck, and swarming them generally isn't too risky since few cards can punish them; often, games are decided by who can play lands faster. The red Genju, Genju of the Spires, is a 1-mana enchantment that turns your land into a 6/1 spirit for just two mana. (I tried a few searches). Flooded Woodlands ( 4 ) Top 10 Green Sorceries in Magic: The Gathering - HobbyLark Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle. {2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. This is a great card and commander for Naya () decks. With over 25 years of cards to parse through,Magic has a truly incredible number of special, unique, and powerful land cards. Its still a land. Given that it's not difficult to have more than two to three Swamps, especially when casting a five-mana creature, and that Urborg, Tomb of Yawgmoth lets you do so while not having to actually stop yourself from playing utility lands, this has a rather rapid effect on the amount of mana available to you. nowadays is primarily a blue ability. Granted, it's at sorcery speed instead of being able to do it on someone else's turn to start off a Storm combo with a bit of a boost, but in all likelihood it's still going to do more for you in a mono-black build than a simple Dark Ritual will, for the same mana cost. This isnt going to do much for you in the long run. Aggro decks can fill the board with tokens, control decks can use lands and planeswalkers, and many combo decks can gum up the board with all sorts of artifacts and enchantments that take opponents a while to take down. While this strategy has risks (see below), it can overwhelm opponents with sheer numbers. There are a couple aspects that make this card so powerful - mostly the ways in which blue spells synergize with artifacts that makes this feedback loop so threatening as playing artifacts gives players more mana, which leads to more artifacts.
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