Whenever an enemy confirms a critical hit against the wearer, for the next round the wearer deals an additional 5 force damage with each hit. While under this effect, any failed save by the enemy makes it suffer 3d6 fire damage. Whenever the wearer of this belt lands a killing blow, they gain a +2 bonus to Dexterity and Constitution scores for 3 rounds. After this ability has been activated, it can't be activated again for 1d4 rounds. The modified spell also becomes maximized as though using the maximize spell feat. It also grants a +3 insight bonus on all Knowledge, Lore, Use Magic Device, Perception and Trickery skill checks. This unique bomb was created by Alichino. Whenever the wielder of this +2 keen sai confirms a critical hit with it, they are affected by the equivalent of the greater invisibility spell for 1d3 rounds. If a good character wields this weapon, they become permanently confused, even after they unequip it. In addition, the wearer's animal companion gets a +20 bonus to maximum Hit Points. When such creatures attack the wearer with magic, for the next two rounds, the wearer gains a +2 profane bonus to attack and damage rolls, and caster level checks made to overcome spell resistance. Whenever this +2 composite longbow confirms a critical hit on an enemy, the target must pass Will saving throw (DC 20) or suffer a curse. Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. This amulet grants its wearer a +3 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons. Notes The doubled critical threat range works as Keen trait . In addition, If the wearer of this headband has the ability Channel Positive Energy, it increases the amount of damage this ability does to undead creatures or heals to living creatures by +2d6. This effect stacks. Holy flame deals 1d6 holy damage per round, applies a -2 penalty on all saves and also applies -20 penalty on saves against disruption effect. For the same round he gains a resistance 15 against all elements, spell resistance 25, 10 DR/- and immunity to critical hits. Whenever the wearer lands a hit on an enemy first time in a round, the enemy must pass a Fortitude saving throw (DC 29) or be partially skinned. This rod grants its wielder the ability to make up to three spells they cast per day bolstered, as though using the Bolster Spell feat. This ability can be used once per day. All the wearers bardic performance and raging songs (if they have the corresponding class abilities) last for 10 more rounds per day. These bracers grant their wearer an armor bonus of +2, just as though they were wearing armor. Effects don't stack. This +5 evil outsider bane handaxe has its critical threat range increased to 18-20. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. Holy: A holy weapon is imbued with holy power.
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