Stop using 2d Magnification Filters (2xSAI, etc.). Dump Tutorial: https://www.youtube.com/watch?v=FFF03J_W8nQ_______________________________Instructions Required Software________________________________ All links are near the top or bottom of the description. Try to play around with control settings a bit. This can be done by using the 'Lid' control. Just don't submit a bug report and run. You may also turn off interpolation to play back the samples exactly as a hardware NDS would receive them. Then in the 3D Rendering Settings panel, under Rendering Threads, select the number of threads you want to use. Any way to change DS settings? :: RetroArch General Discussions otherwise, you need to take other measures. To set a control: 1. Also, adding to or perfecting the documentation in the Wiki is useful. (The input could be a keyboard button, mouse button, or gamepad/joystick button.) For Action Replay Cheats, You can find codes for the NTSC games at http://us.codejunkies.com/Departments/DS-and-GBA.aspx and for the PAL at http://uk.codejunkies.com/Departments/DS-and-GBA.aspx. Unlike other DS emulators, you can also enter full screen on DeSmuME. I have the Desmume emulator for PC, and I'm having some trouble with the controls. Read #DeSmuME_runs_too_slow.21 for more information on how to improve emulation performance. Right now, our codebase really only has libfat support for SLOT-2 devices and CF devices so more thorough support for other DLDI drivers is unlikely at this time. Also keep in mind that DeSmuME is a powerful tool and can't work by magic; it requires some careful operational skills. The DeSmuME team uses IRC to discuss DeSmuME's development. No, you cannot display each DS screen at different sizes within a single window. But a 'real' DS can also use the gba slot to access gba roms and sram so that ds games can import savefiles; and that part is emulated by DeSmuME. However, note that some 3D games may not work well with frame skip, such as Golden Sun: Dark Dawn. Then use the following avisynth script which we have developed for this purpose: We really don't want to put any smarts into the DeSmuME avi dumper, preferring to do it with avisynth instead. Mac: DeSmuME.app contains binaries for PPC, x86, x64. In practice, running DeSmuME on a G4 will result in very poor performance. The D-pad, buttons, and touch screen are fully emulated. It is not a high priority since nobody yet has proven that they actually need the external firmware. Microsoft's Visual C++ Express is free to install and use, so there's no reason not to use it. Will DeSmuME ever support Nintendo 3DS/2DS emulation in the future?
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